Sunday, September 7, 2014

Computer Gaming & Society - Part 1: Shameful Hobby?

How often do you run into people who admit that they play online games? I’m not talking about console games or single-player games, but players who might spend hours a day playing Massively Multiplayer Online Role-Playing Games (MMORPGs), Multiplayer Online Battle Arena games (MOBAs), or the like? Unless you are into these type of games yourself, then that answer is probably “rarely”. There is an ever growing community out there of people who enjoy delving into this plethora of fictional worlds and communities, and yet you might never learn of them and their experiences as online gamers. Today I’m here to walk you through my personal experiences as a gamer to give you an idea of these communities of people.

I started playing online games seven years ago, and throughout that time I have been a part of different communities across a number of different games. There were periods during those years were I would play upwards of 9 or 10 hours a day, and other times were I might only get on to play once a week for an hour or two. Some people find the idea of someone sitting down for more than an hour to play games simply ridiculous, to others like myself it’s completely normal and a part of our daily life. The stigma in society, while admittedly decreasing in popularity in recent years, is how gamers who spend hours in front of a computer or game console have no lives, but I’m here to tell you that that might not always be the case. It might come to a surprise to some, but gaming communities across the globe are just as diverse in their life styles as of that of any other community in society. From the hundreds of players I have come in contact with in my years of playing there have been many who play sports, or are studying, or are married, etc. The amount of people and different personalities you get to meet is a big part of the online gaming experience.

When I first started playing online games, I have to admit that I was nervous at how my peers might perspective me if they learned I spent hours playing games like World of Warcraft or Wizard101 instead of doing the things that were popular like AIM or MySpace. This is of course the general fear of most teenagers, not fitting in. But for some reason, it always felt like online gaming in general was more frowned open than anything else. Somehow it was more acceptable for my friends to play Call of Duty 4 for hours at a time, yet the mention of any MMORPGs would bring the jokes along with it. The way that online games are frowned upon makes it so that many people are either afraid to try delving into an online world or are afraid to share with the people around them that they do play these types of games.

The bigger a part of my life that gaming became, the more open I found myself talking about it. I was not afraid of what people might think of me for being a gamer, and I think that this is a natural progression that a lot of gamers go through. In turn, by me being more open about it, I have come to meet more people in the real world who are just as okay with it and interested in the same hobbies as me, and with that I have opened a whole new world of friendships. I was lucky to be surrounded by people who did not judge me for it, but for every gamer this “progression” is different. For some it takes a few weeks to be open about it; for others you will never hear of them admitting their gaming habits. The situation of people being afraid to admit they are gamers has been improving over the years, but until the shameful stigma and stereotypes of gamers goes away, we will never see the online gaming community being more than just a small part of our society. Of course, in the end not everyone likes the same things. Just as some people don’t like sports; it’s perfectly okay for people to not like gaming either. The problem comes from the idea that somehow online gaming is shameful or not an appropriate pastime, preventing people who would otherwise enjoy it from trying it in fear of being judged.

The best experience in my years of gaming has been the people I have met.  When you are playing online in a computer, you’re directly connected and interacting to people all over the world from all different types of background. People from all ages, nationalities and culture can be found in these online worlds. I like to call it a big melting pot. These communities are one of the few places where you will find so many people from so many different backgrounds working together for common goals. My interactions with the online gaming world have taught me many life lessons and practical skills that have helped me in the real world. These interactions are the best things to come out of my gaming life, and I hope that one day more people give online games a chance. 




Hopefully you have enjoyed reading about my experiences starting as an online gamer and how I feel about the negative reputation we sometimes get. My hope is that you learned a thing or two. In two weeks I will talk about a big issue of computer gaming, addiction. Hope to see you then!




In this multiple parts blog series I hope to explore the general online gaming community as a whole and how computer games and virtual realities have made and continue to make an impact in our society. This first part, “Shameful Hobby?”, talks about my experiences as a gamer and the negative reputation online gaming gets. Future parts will delve into other topics such as the addictive side of online gaming, the growing world of eSports, problems plaguing these communities, and more. My goal is for the class to have a general idea of this world of online computer gaming by the end of the semester.




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