Video
games and metal have always been a topic in media controversy whenever violent
crimes come about, and with the recent release of the newest game in the Grand
Theft Auto series, now is an appropriate time to discuss the perceptions wrongly
given to these pieces of art. Whenever a violent crime happens, shortly on the
news thereafter a long news piece occurs on the personality and thought
patterns of the criminal appears on the news networks. These panels will
involve criminal psychiatrists and experts to weigh in on the current
happenings of the search of a criminal (for instance, during the Boston
bombings), or how a case is being prosecuted (with a prime example being the
Casey Anthony case). When searching the residency of such criminals, the
experts always seem to conclude that the reason these people went over the edge
varies, but a lot of emphasis is always put on video games, heavy metal music,
and religion (which will not be discussed in this blog post as that is a huge
issue on its own).
As an
avid gamer, as well as a heavy metal fan, the emphasis they put on these
influences being the cause for psychotic behavior is rather degrading and flat
out wrong. If the criminal has a large library of books or movies, the center
piece of analysis does not conclude that these books drove the individual to be
a murderer. If the criminal listened to top 40s, pop music, or electronica, the
idea that the music drove them to kill is never brought up. It is possible to
conclude that video games and heavy metal could be a cause, but not any other
form of art? There has always been a distaste of metal and video games in the
media; the foundations of metal started with Black Sabbath’s self-titled song,
based on the tri-chord “of the devil” being played as an arpeggio (one note of
the chord at a time). Heavy metal started off being considered evil by the
media and Christian leaders due to the sound and lyrics, but still is not completely
free of misconceptions by the general populace. The concerts are rowdy, and
seem violent to the outsider, but the revelry shared at a metal show between like-minded
comrades is astounding; if someone falls down, everyone around them picks it
up. Metal shows, and metal music in general, is about letting out frustration
and having a good time, all while being respectful and nonviolent. In fact,
many times after a metal show the venue is still relatively clean (except for
the bathrooms); in comparison, the venue always ends up littered with trash
after a country show. Metal is about letting your anger out safely around
like-minded individuals, not going around alone murdering people, and while the
lyrics do not reflect that sentiment, any fan of metal can express that idea.
Video
games have gotten similar treatment in the past, although they did not start
off with quite the hatred that pervaded early metal critics. Video games used
to be childish (Pong and Tetris being some of the early example games), but
with the release of games like Doom, Quake and Mortal Kombat, criticism of the
violence of games started appearing. Despite letting one take out some aggression
in a game, the media began perpetuating the idea that violent people are
violent because they play video games, not because there are psychological
issues they are dealing with. This leap of logic perplexes me; video game
killing is not anything near the same experience as killing a human being, and
should not be treated as such. Killing someone would probably be a visceral and
scary experience, dissimilar to the experience of killing a virtual person
unrealistically. Overall, the assumptions the media makes about users of video
games and heavy metal music is illogical and the hatred these hobbies receive from
general news networks leads to a negative stigma with these activities for the
average person not involved in these hobbies.
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