The New York Comic Con (NYCC) is held every year at the
Javits Center in New York City, drawing crowds of over 116,000 attendees every
year. That is a lot of people. Most of them come, many in costumes, to support their love of “geek
culture,” fans of comic books, video games, and various television shows and
movies included. However this year, I
was surprised by the amount of booths and showcases that were purely focused on
technology. It seems that as the convention itself grows (it sold out faster
this year than ever before), so will it diversify into other areas of common
interest.
As
mentioned, I saw many more technology-related attractions at Comic Con this year
than in years past. One such example was
the huge Intel sponsored Starcraft II tournament, which took up a sizable
portion of the show floor. Hundreds of
fans gathered to watch and cheer for their favorite professional Starcraft
players compete for a hefty cash prize, while casters provided live in-depth
commentary on the action for those people who weren’t as familiar with the
game. The tournament was adjacent to a large Intel booth, where attendees could
try out their newest line of processors by playing their favorite PC games.
There were also many other Intel products on display, and employees in the
booth available to answer any questions that consumers may have had. It was an overwhelmingly large presence for a
tech company to have at a convention usually based in pop culture, media, and
entertainment.
There
were a number of smaller booths I browsed on the show floor that were similarly
untraditional for such a convention. For
example, there was a company showing off the capability of its 3D printers that
gave demonstrations and even had giveaways and contests to win their
products. I saw several independent
retailers demoing their unique tech products, such as wearable cat ears which
responded to brain waves with different movements. Other large tech corporations also had a
presence at the convention, such as Verizon and Geico. These companies gave away small items like
pens or posters, and usually had a contest where you could sign up for their
mailing list to try to win something like a Visa or Amazon gift card. Even auto manufacturers, such as Chevrolet,
came to the convention and were giving away free Comic Con t-shirts and showing
off cars with designs inspired by popular television shows such as Adventure
Time.
The
fact that tech companies of all these varieties have invaded Comic Con is
interesting for a few reasons. First, it means that these companies recognize
the potential of the “geek audience,” and are willing to spend a lot of money
advertising directly to them. Geek culture has become mainstream, hence the
popularity of movies like The Avengers.
And really, what self-respecting corporation would pass up the
opportunity to directly advertise to over 116,000 dedicated consumers? However, this brings up the other interesting
point, and that is what this means for the future of conventions like this, and
geek culture in general. When
advertisements are constantly being thrown in your face, the convention becomes
less of a gathering for fans and more of a business opportunity for tech
companies and corporations. If the trend
continues, and the commercialization of San Diego Comic Con seems to support
this, conventions will never be the same.
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