The
world of game development has undergone a massive change over the past few
years. Up until very recently it was incredibly difficult for a small group of
people to create and publish their own game. Games only saw the light of day if
an indie group published the game on their own website, or if their game got
picked up by a big publisher. Self release was quite problematic for indie
developers because it is difficult to market ones game when it is not in a
larger marketplace, it was impossible to get their games onto the consoles, and
they needed the network infrastructure to allow people to buy their games.
Getting picked up by a publisher was also very difficult, because publishers
often do not want to risk their own money on a game that might not sell well.
This meant that the only games being made by small companies were not very
interesting, because anything innovative implies some sort of risk. This of course was
not true in all cases, but indie developers did not have much luck releasing
games up until this point.
This
all started to change around 2008 and 2009 when a number of groundbreaking
indie games were released, and the world started realizing there was something
to small independent development. The
first of these games is Braid. Braid was released in 2008 on Xbox 360, and it
was one of the first indie games to be a huge economic success. It sold 55,000 copies in its first week of
release, and it received universal praise from the game critics. This game was only
released because its creator Jonathan Blow spent 200,000 dollars of his own
money to create and publish it. Without this Braid may never have been widely
released, which would be a shame, because it made a lot of waves when it was
released, and it started to get the gears turning for the indie game market we
have today. Braid was a much different experience from what big game companies
were currently creating. It was much more artistic then what people were used
to, and it started to create a yearning for something new in gaming. Super Meat Boy was the second game to break
the mold and become a wide success. It was picked up by Microsoft after its
creators released a widely popular flash game of the same name. This game
provided something gamers had not seen in a long time, an incredibly difficult,
and well polished 2d platformer. It was a call back to the days of the NES were
games were simple and incredibly difficult. People went absolutely nuts for it, and the
game was a huge success. Due to such success, companies like Microsoft, Sony,
and Valve created programs for indie developers to release their games, and the
market has continued to grow.
Indie games have become a huge phenomenon.
Each year the gaming industry holds a huge gaming convention called E3. At this
event most of the gaming's biggest reveals are made. This is the type of place
where new game consoles are shown. Most of the time companies only talk about
their upcoming blockbuster games such as Halo or Call of Duty, but this year
things were different. Sony spent a good portion of their press conference
talking about how they were catering to independent developers. Sony even took the time to mention a ridiculous
niche indie game called Octodad: The Dadliest Catch. This is a game where you
play as an Octopus who is pretending to be a person. This is absolutely insane
if you consider the fact that only a few years almost no one was playing indie
games. Gaming now has a very interesting, and hopefully much more creative
future.
What I really like are the dynamics that allowed this to happen. While people bash AAA titles now for not being innovative or just rehashing old ideas the infrastructure that the the publishers of these games created (Steam, Xbox live, PSN, etc) have given indie developers a path right to gamer's screens.
ReplyDeleteI love indie games, i spend entirely too much on them. But next time you pick up a $10 title from new 3 man shop send a thank you to all your friends who just bought the latest COD iteration. Cause they have helped indie games more than they'll even know.