Justin Tsang
HSS 371- Vinsel
Blog 7-Pixelated Games
12/13/15
The Rising Popularity
of Pixelated Games
We have all
in one way or another played or heard of Super Mario Bros. as children. Back in
the 1990s, 8-bit pixel art games was the only art form video game designers
could use because of the limited hardware of the consoles. However, it is now
2015 and video game consoles have exponentially advanced since then. You would
expect that the graphically expensive and aesthetic 3-D video games would
dominate the video game industry. Surprisingly, the highest-rate and fan
favorite game currently is Super Time Force, on the Xbox One, and Undertale;
both of which are pixel art games. Unlike 3-D polished games, pixel art games
visual art form allows the developers to become creative. With 3-D games, developers
create the games such that the users have a what-you-see-is-what-you-get
mindset. Pixelated games, on the other hand, allow the developers to create
layers within the video games such that there can be hidden shortcuts and Easter
eggs that are hidden outside the console screen (Byford). As a result, users
enjoy pixelated games because it provides a replay value such that there will
always be more unknowns that can be found in the game. Therefore, we are not
dictated by the game on how we play the game; instead, we have complete control
on how we want to enjoy and decide how we want the game to be played.
However,
how are these indie games so popular when the hardware on our current consoles
can run more powerful and complex video games? Why is Minecraft more successful
than some AAA video games, such as Call of Duty and Madden 16? The reason is
the non-linear story plot that pixelated games offer to the audience. Minecraft
gives the users the power to destroy and build up their worlds and ability to randomize
the layout of the world, such as the mountains and villages (Plunkett). The
greater reason for its success is the simplicity of the game that allows the
game to be played by a wider range of audience. In addition to its simplicity,
another reason to pixelated games recent success is that it is not restricted
by the AAA video game industries. Unfortunately, AAA companies sole goal is to
make money, and this has been increasingly obvious as the quality of their games
have exponentially dropped; such as $30 early access to video games that are
broken to the point of being unplayable, paying more money on top of the $60
retail price to get the complete video game through downloadable contents
(DLCs), and the same video games distributed every year with the same graphics
and gameplay. Therefore, pixelated games, created mainly by indie companies,
have grown in popularity because of their originality. Users feel as though the
developers are creating the games for the sake of their passion for video games
as well as the willingness to listen to feedbacks from the community built
around their games. Therefore, users are receiving higher quality video games
that are much cheaper; making the users feel like they are not being ripped
off.
Not
surprisingly, more blockbuster gaming companies have learned from these indie
games are learned how their users favor the ability to modify how they want to
experience the game. As a result, big video games companies, such as Nintendo
and Bungie, have learned from the non-linearity of these pixelated indie games
and have adopted this concept and created a development environment for its
users to create their own custom map and game modes. Nintendo’s Super Mario
Maker allows its users to create their own custom maps and Bungie’s Halo also
created a development environment with tools to allow its users the ability to
create their own custom game modes and maps. Therefore, pixelated games will
always remain iconic to this day and is essential to driving ideation in the
video game industry. Plus, these pixelated indie games are a great retro-change
to the bunch of FPS and MMORPG junk we have now. Instead of pushing for more
realistic video games trying to copy the physics of reality (boring…), 8-bit
pixel games allow the oldest of adults to the youngest of kids to allow their
creative mindset to roam free and get a throwback to their childhood.
Works Cited
Byford, Sam. "Pixel Art Games Aren't
Retro, They're the Future." The Verge. n.p., 03 July 2014. Web. 13 Dec. 2015.
Plunkett, Luke. "Why Minecraft Is So Damn
Popular." Kotaku. n.p., 5 Jan. 2011. Web. 13 Dec. 2015.
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