The internet economy is changing
the way we buy things – and changing what it means to buy something.
E-commerce,
the online trade of good physical and otherwise, is a digital boomtown. The
value of online markets has from under 1 percent of retail sales in 1999 to
more than 7 percent in the beginning of 2015. That means that online retail is
growing at roughly 3 times the rate of physical retail sales. For some
perspective, we can look at whole number figures. That 7 percent of retail
sales is nothing to sniff at; it represents a value of something like 350
billion dollars.
What
remains to fully realized are the ramifications of these online sales. There’s
not much difference between buying a t-shirt online today and placing a mail
order for the same fifty years ago. T-shirts, no matter how you buy them, are
not exactly a game-changer.
Instead,
the neatest feature of online marketplaces is the sale of digital products.
Online novels, movies, television, textbooks, games, and software are all
available for a credit card number and a few clicks. Today all of it can be
downloaded to anywhere there’s an internet connection and a person who wants
it. If I want software to edit a movie or shop a photo, it’s at my fingertips.
By the same token, if I want to stream the show I missed last night, or listen
to a symphony written 300 years ago, I can in an instant.
There’s
a price to this convenience. Sometimes this price is in cash. Convenience
costs. I need to pay a phone bill for the data that I stream remotely, and I
need to pay my service provider to keep my home wired in. Subscriptions to
services like Netflix, or Hulu, need to be paid monthly. There’s a whole new
world of service costs and utilities that have been opened up to the public.
At
other times, the price is less tangible. Earlier I mentioned that the internet
economy changes what it means to purchase. Oftentimes purchases are no longer
an exchange of goods, so that one party is compensated for the transferal of
property. Instead, the case is becoming more a matter of leasing than selling.
In the modern marketplace, this takes the form of ‘licensing’.
Licensing
is the process by which a seller grants a buyer a ‘license’ to use a product.
The buyer agrees to a license agreement, an ‘EULA’, during the purchase.
Typically, this takes the form of a wall of text, heavily encrypted behind a
jargon firewall, presented with an ‘accept’ and ‘reject’ button. Most people
have almost certainly seen this in one form or another. This document allows
the seller to revoke the buyer’s access to the product on any violation of the
terms of the license agreement.
This
bait-and-switch, the replacement of the product with the license behind the
same ‘buy’ button, has been a recent occurrence. The earliest examples were the
software licenses for products like Photoshop in the mid-90’s. A holdover of
the transition from business-targeted products to retail, the first software
licenses were almost impossible to enforce. With limited development of
software to report or even detect license violations, the dichotomy was in name
only. People became used to scrolling down the text of an EULA to reach the
accept button without reading a word.
As
technology has progressed, however, the ability of companies to enforce these
EULA’s has increased. Software can automatically report license agreement
violations over the internet. Licenses can be revoked with extreme prejudice.
A
modern example is the Amazon kindle library. A woman was revoked access to her
library of eBooks because Amazon’s computer system though she has violated the
EULA she agreed to by using Amazon’s marketplace. What many people believed to be an exchange of
ownership turned out to instead be closer to an expensive lending program.
The
digital marketplace is herald of the future. Some things can only be bought in
person, and there will always be holdovers, but by and large people love convenience.
Private companies have the power to shape the retail experience online because
they’re the orchestrators of the experience. However, with enough pushback from
consumers, the public can also participate in crafting the shape of online
retail.
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