Sunday, October 25, 2015

Live Streaming – A New Source of Income?

The other day, my mom sent me a text out of nowhere to ask if I played League of Legends. She went on to explain that a woman she worked with played and commentated the game to make a solid $500 a week on average.

I did the lazy math while looking at my screen. That's more than $25000 a year, which is extremely significant when combined with the wage from a full time job. My mom finished her train of thought to say that I could do it too. So what goes into something like this? Can anyone start streaming their video game experiences to make money? Well, the answer is a little complicated.

The most well known game streamers make their wage on the most popular streaming website: Twitch. A quick look at the front page at any time will show a serious number of views for popular games (with League of Legends being the king). Checking all of the streamers for the biggest games usually shows the top few streamers making up most of the viewcount for their game. Then there's several still in the 3-4 digit range followed by an incredible number of people broadcasting to less than 10 viewers. If I were to start streaming today, I could say with confidence that I would belong in that last category.

Several things go into being a top streamer, and they all belong with the theme of people wanting to see you play the game. Many of the top streamers are just extremely good at the game that they play. Top League of Legends professionals are in the top percentile, even though all they tend to play is the same solo experience everyone else can. Smaller streaming subsets, like speedrunning, also show a high appreciation for skill. The allure of watching someone play a video game better than you can is a mysterious one, but it certainly does exist. The second best option is a high level of charisma. Some top streamers have never touched the professional level of their game. Their service isn't gameplay, but themselves. Someone who interacts with their viewer or is just fun to listen to. The woman my mom told me about probably falls into this category, since I haven't heard of any top players from the middle of nowhere.

Now, the money itself is the interesting part. A stream with enough consistent broadcasts and viewers can partner up with the website, allowing advertisements to be played on their video, generating revenue. In addition, viewers can subscribe to the streamer for $5 a month, and around half that tends to go straight into the streamer's pockets. The benefits of subscribing include exclusive chat faces and the possibility to be invited to play on stream, which is generally not worth the money. Most subscribers tend to pay up just to support their favorite streams. A far more direct way of doing so exists, which is direct donation. Huge amounts of cash can flow from this, and these are where the games really begin.

A few months ago, one of the biggest streams I followed was tired of reading the comments attached to their donations out loud, and installed a text-to-speech program to do it for them. Several viewers donated the minimum required to get this program to activate just to tell jokes or push the censorship filter as far as they can. Eventually, the entire broadcast was taken over by the robotic voice saying things that the streamer himself would never have read out loud. But despite the fact that the gameplay and commentary of the stream was being completely shafted, he hesitated on turning it off. The amount of money being thrown out was absolutely incredible. In the end he had to tone things down, since the website did not approve of some things being communicated. This sentiment was probably shared by the streamer's multiple corporate sponsors.


This is just one example of going to the limit out of many. With just a simple look at Twitch, its clear that streaming can absolutely be a main source of income. But in the end, joining the several top dogs would take some quality nobody else has, or a long amount of time cultivating a dedicated base of viewers, subscribers, and donators. And unfortunately for me, that time would be better spent elsewhere.

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