Sunday, October 18, 2015

Game Preservation

My parents raised me in a house built in 1775. It's hard not to grow up in an environment like that without being taught the value of preservation. Most of the time that I heard it growing up it had to do with physical objects, usually buildings. My childhood was filled with tours of historic sites, often of individual houses. Right now looking back the only specific thing that I can say I remember learning is about why some colonial interiors were painted bright green.
What I didn't understand until the family trips to Colonial Williamsburg had stopped was that the mundane everyday parts of peoples' lives can be just as important as the major battles in whatever major war happened in that era. With the rise the computer and digital entertainment we've reached a point where preservation of important pieces of culture can easily be preserved.
Since 1996 the Internet Archive (also known as archive.org) has been taking part in this important preservation process. It has been archiving world wide web pages since the very beginning, and has also digitized books and the collections of various museums. One of its most recent developments is that it began archiving abandonware video games in 2013.
As weird as this may sound, Urban Dictionary actually does a pretty good job defining the term and giving a sense of how many view it
software that is no longer sold or supported by the original publisher / http://www.urbandictionary.com/define.php?term=abandonwaredeveloper, often found as free downloads on the internet because it cannot be obtained elsewhere. Not legal, but often seen as morally acceptable because the company that made it is no longer selling the title, nor releasing it as freeware, therefore abandonware is "keeping the game alive", so to speak.
In April the Electronic Frontier Foundation tried to fight back against the game publishers who did not want their games preserved. The publishers took issue with the fact that in some cases the games would have to be hacked to fully preserve them. This would have to happen if the game did not have an open online component. The EFF believes that there should be an exemption for the preservation of video games to allow them to hack the software.
There are even more fundamental legal issues to this however. One of the most basic is how to even legally play the base game. With all the good emulators out there these days its pretty easy to grab a ROM (a digial copy the game) and start playing. The problem is that you can't easily get the rights to one of these ROMs. Setting aside services like GOG (formally Good Old Games) and Nintendo's eshop the only way to get to play most abandonware is to find your favorite sketchy website and pirate them.
If you want to preserve a physical object it is much more obvious what you would need to do, however for something digital the rights are much more complicated. In an ideal world, publishers would make it easy for people to pay for games that they want to legally play, and those games who nobody has the rights to any more would just fall into the public domain. That's really not the world we live in though.

 As I mentioned earlier, Nintendo has a service which they call the eShop that allows users to purchase old games. While this is a great step towards better game preservation it has a major problem, Nintendo doesn't put all of their games on there. If I want to go back to my childhood and experience Pokémon Yellow I wouldn't be able to purchase it off the eShop and play it. The best I could do is go back home, grab my gameboy color and then remember that the A button doesn't work anymore any become sad. Hardware degrades over time, so making these games available online legally is important to preservation.

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