Before games were widely used
online like they are today there was a time when all games were a single player
experience. Because consoles were not
easily connected to the internet games were shipped and developers would not be
able to update the games. This would
mean that games would keep all the bugs that were missed during
development. Furthermore the game would
keep all of the design choices that developers made, even if there were many
players that ended up not liking the design choices. Now, consoles are connected to the internet
and games can be updated at any time. Players can also voice their opinions on
forums that the developers monitor. A player could notify the developers of a
bug or suggest possible changes they would like to see the developers make in
future updates. While this seems like a
great thing I believe this is giving too much power to the player.
I am a firm believer that people do
not know what they really want. Players
may ask for some design changes in a future update, but they don’t realize that
the current system is much better. The
developers are experts and their design choices are likely near the best they
could be. Think about it as an expertly prepared dish. The chef created the recipe with his
knowledge of flavor and cuisine. Some
Joe Blow may come along and say that the dish would have been better if it had
more of some seasoning but he does not understand the intricacies of how the
flavors mix. The chef does know these intricacies and carefully crafted the
dish the same way a game developer understands the intricacies of game
mechanics and carefully crafts a video game.
A game developer simply understands why certain design choices would not
work, but some player may still think that they have a better idea.
Now that user feedback is becoming
more common, players are becoming entitled to have their suggestions
implemented. Players believe if they
come up with an idea that enough other players like then the game developers
are stupid for not thinking of it and should switch to the suggested
design. In actuality the game developers
likely have thought of this and decided to go with a different choice because
they understood how this choice would have affected the rest of the game.
Furthermore I believe the players
that have a bad experience with a game are more likely to be the ones posting on
forums about the game. This can lead to imbalance of the community of gamers
actually feel about games. The players
that had a bad experience with a game are going to much more motived to share their
opinions with the developers and the other players. This leads to forums being dominated by who
shouts the loudest and as a result this is what the developers see, lots of
players saying how the game is bad and how it could be better.
When the games designers set off on
the creation of a game they had a vision of what that game would be. The developers
need to stay strong and make a game for the crowd that they intended the game
to be made for and not cater to players that want it to be something else. The
developers know best.
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