A few months ago, at the beginning of Summer, a friend of
mine gifted me a copy of Skullgirls, a
2D Fighting game by Lab Zero. I had previously heard of the game when it first
came out, but not being interested in (or particularly good at) fighters, I had
mostly ignored it. While fighting games even have several well-known tournaments
dedicated to them (most notably EVO, or Evolution Champion Series), my complete
lack of skill and knowledge about them in general meant that, apart from the
occasional casual play of Super Smash
Brothers with my cousins and an aborted attempt to play Melty Blood, as I’m a fan of other non-fighting
works in that setting, I did not play or follow any news about fighters. Seeing
as I was given a copy for free, however, I decided (mostly on a whim) to try
and get into this entire genre of games I had neglected until this point.
Reading up on my newly acquired game, the first thing I
found was that the tutorials were, apparently, considered some of the best out
there, and an excellent way to learn how to play. I considered this a very good
thing, seeing as the only method of gameplay I previously knew involved
charging at the enemy, whacking random buttons very quickly, and hoping for the
best (otherwise known as button mashing). So, I began to play through these
tutorials.
The first few covered the basics, movement, blocking (which
I had never done previously, except accidently, or even really considered), and
attacks. Then it got more complex: combos, special moves, and the like. These,
I had never been able to do, but the tutorials were as good as claimed, and I
eventually mostly got the hang of things. (Some of those combos get complex!)
The last few tutorials were dedicated to individual characters, which came with
an explanation of play styles, such as one character being focused on keeping
distance and harassing, or another centered on getting in close and grabbing the
opponent. Putting it all together, these individual things built up into a
complex gameplay, with strategies and tactics varying on character matchups and
the composition of teams.
With this new knowledge of mechanics, I…got to winning? Somehow
became awesome at fighters? Took over the world with my newfound skill? Ha no. I
still completely suck, but I now know how to actually improve, a huge step up
from “mash harder.” As with most things, that comes down to practice and
watching other people play. I was able to go from “die at the first boss” to “consistently
get to the end levels” when playing The
Binding of Isaac, a roguelike
game, I can improve in fighting games too. Thankfully, many things learned in
the tutorials apply to other games, and I’m currently taking another shot at Melty Blood. Super Smash Bros., on the other hand, is quite different than the
standard, and as such not as much learned applies to it. Either way, I was
pleasantly surprised at the amount of material offered from a genre I had never
previously considered.
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