Tuesday, February 10, 2015

YouTube Conquers All

Towards the end of last year, there was a story going around that the video “Gangnam Style” had broken the YouTube counter. While not entirely true, the enduring video did pass 2,147483,647 views, which happens to be the maximum value allowed by the site’s view counter. When the website was designed in 2005, the creators did not believe that a video would be watched more than 2 billion times. Google had to restructure the view counter, which can now go up to 9 quintillion views.

As of today, “Gangnam Style” has 2,237,356,315 views. Since the video is 4 minutes and 12 seconds long, and assuming that every view has seen it all the way through, the video has been watched for a collective 17878.5 years. YouTube also lists that more than 1 billion unique users visit YouTube each month, over 6 billion hours of video are watched each month of YouTube, and 100 hours of video are uploaded to YouTube every minute.

All of these statistics point to the fact that YouTube has become a very popular section of the internet, which makes sense because who doesn't like cat videos? But the site’s popularity, in conjunction with the popularity of websites like Netflix, raises the real question: will internet video be the long lasting entertainment media that kills off all others of its kind?

When comparing Netflix to cable TV, Netflix has huge advantages to viewers that can pick what they want to watch, when they want to watch it. Many have speculated that services like Netflix will eventually be the downfall of television, especially if more hit shows like “Orange is the New Black” and “House of Cards” only appear on the website.

The film industry isn't safe from the internet either. While movie piracy has always been a rampant threat, maybe Hollywood is starting to think of how to work with the internet instead of against it. After Sony pushed the release date of the controversial film, “The Interview,” it was eventually released online to streaming services like YouTube and Google Play for only $6. This price is much lower compared to the average $12 movie ticket. If more movies go along this route of directly streaming new releases, movie theaters can possibly become an ancient relic.

Even video games can be threatened by YouTube. The most subscribed-to YouTube channel is PewDiePie, a Swedish channel that plays video games. The genre of Let’s Play videos has a popular community on YouTube, where people often play video games and add their own commentary. The style of the Let’s Play can vary between a walk-through or strategy guide process, a humorous and goofy method, or a serious review. Many companies have tried to eliminate or restrict the Let’s Play community, saying that they are broadcasting copyrighted information. As of now, most Let’s Players are still free to continue making videos, some of them, like PewDiePie, even making a living off of it.


Thanks to YouTube, many people live just by making videos full time. Whether it’s Let’s Plays, make-up tutorials, or cat videos, there’s always a niche subculture that will pour hours and hours into these types of videos. If mainstream entertainment follows this trend, other forms of media may start to die off.

4 comments:

  1. I'm actually one of those who mainly gets their entertainment from YouTube. I am subscribed to several channels, PewDiePie included, and watch their content on a daily basis. Because of which, I don't really feel the need to watch TV. Also, I constantly learn a lot of things off of YouTube. There are numerous tutorials, from makeup and hair to Organic Chemistry and Chemical Engineering, that have helped me very much. I do believe that certain things, such as television, are becoming more and more of a thing of the past, but I feel as though they can adapt. Television channels, for example, are becoming more prominent on the web, so the transition to being completely online wouldn't be that much of a hassle. Movie theaters can adapt by putting their content on pay per view after some time after that the movie was released in theaters, kind of how the Interview was handled. I feel as though movie theaters wouldn't completely be wiped out, as a lot of people like the feeling of going to a theater together, as opposed to at home where there are plenty of distractions and the visuals and sound isn't as good. Overall, I don't see the move of entertainment being solely web-based a terrible thing, so long as companies know how to adapt, and I see that a lot of them are adapting pretty well so far.

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  2. YouTube ruined my life.

    Okay, that may be a little dramatic, but it did ruin the prospects of one of 2014's biggest games. Super Smash Brothers WiiU, for those of you who have not played, is a button-mashing fighter that pits Nintendo's top characters against each other. The game is so, so entertaining, but a previous iteration of the series offered something that was missing from this one: a story.

    Smash Bros. for Wii allowed players to play through a huge crossover story mode that involved every playable character. The cutscenes were fun, and it was cool to finally see how Nintendo's big names would interact with each other. But what did the people do? They ripped those cutscenes and put them on YouTube.

    Masahiro Sakurai, the director of the Smash Bros. series, opted not to put a story mode in his game because of this. He did not want his work to end up on YouTube, and therefore he gave us no work at all.

    The game is still fun, but it's just a real shame. I don't think Sakurai made much of a stand simply because art does not exist in a void. As long as game designers create story-driven content (and I do believe they will) it will surely end up on YouTube in some form or another.

    Nintendo has actually just released a Content Creators Program which will allow for YouTubers and Nintendo to split the profits from ad revenue. This is the direction YouTube content creation should be going in, but Sakurai's stand makes me uneasy. Although the company making money is an issue, my primary concern is for those who would choose to produce no content rather than see it end up on the internet.

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  3. I think Youtube is a great thing for the general public but does have a negative affect to some businesses. Such as the movie industry, music industry, etc. For example I have not bought music since I was 13 or 14 years old. I just look music up on Youtube or go on Pandora. In addition I use Youtube all the time to watch the Trews channel and I use it if I am stuck in a video game or stuck on homework. I do see that it can be very bad for the industries as you mentioned and I think these problems should certainly be taken seriously.

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  4. I can definitely see your point and agree with many of your ideas, though do not feel youtube is slated to surpass tv just yet, though i myself no longer watch tv and could live without it.

    The key difference i still see between youtube and commercial television is the act of choosing. I still enjoy television when im home sometimes as background noise, and dont have to think, i merely watch whats on. Where with netflix I must make an active effort, no matter how small, to select what to watch. There are services out there that replicate this, but i do believe commercial channels do have the formula down a bit better, having perfected it over years and years.

    Additionally our services are not set up for older generations. While my parents have come to learn how to use an ipad pretty well, getting streaming to the tv to work (got them a chromecast for christmas) was a whole new ordeal. This does excite to see how things change, if drastically, when our generation, born and raised on advanced electronics, becomes the front runners.

    Finally I merely wish the video game part was less true, I do have a slight disdain for "lets play"s. The recent series of south park episodes hit close to home, i'd recommend watching them if you haven't. I just feel games are a whole different medium with so much to offer, but many feel they can get a similar or atleast easy experience by watching them. I think it's just not the same.

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